The supply grind stands out as the weakest design choice in Season of Discovery

The decision to lock role-defining runes behind the supply faction and ratchet quest raises concerns that it is a more challenging hurdle than the previous meta rune system in Blackfathom Depths (BFD). To be frank, the initial bosses in BFD are seemingly effortless loot pinatas, rendering them accessible even for first-time raiders and pickup groups without voice communication.

It is important to clarify that I maintain a neutral stance on this matter, and this is not a plea to revert the meta rune change. However, it is crucial to highlight the accessibility of the trash mobs required for obtaining the old meta rune. The time and resources demanded for the original meta rune pale in comparison to the grind for supply reputation and the ratchet quest.

These runes also impose a considerable chore tax. The process lacks enjoyment by any standard, and there was potential to place non-role defining abilities behind the reputation grind. Regrettably, this avenue was not explored, and one might speculate it was to prevent a substantial portion of the player base from outright skipping it.

Why was the meta quest line removed from inside BFD? Some casual players may not find raiding enjoyable or accessible, even though the quest mobs are positioned behind comparatively easy loot pinata-style bosses (excluding the full 7/7). While this preference is valid, it is not an issue of skill or accessibility but rather a choice not to engage with the content. It seems unreasonable to then assert that the supply grind and ratchet quest are comparable to BFD content in terms of design quality, entertainment value, and the required time investment – an argument that would not be made by a reasonable person.

Despite my overall enjoyment of WoW Classic Season of Discovery (SoD), the supply grind stands out as the weakest design choice and an inferior gameplay mechanic. It unquestionably represents the weakest system introduced thus far.

If the rationale is that forcing players to participate in entirely obtainable raid content, even on the most casual level, is unacceptable because it gates a role-defining rune and some individuals do not relish that specific content, then this standard should apply to all role-defining runes. Runes such as Beacon of Light, Survival of The Fittest, or the Rogue Tank rune should be removed from tedious, cost-gated, and time-consuming grinds as well.

The substantial discrepancy between the number of warlock tanks and rogue tanks can be attributed to the accessibility of the meta rune quest. If the rogue rune were located in BFD, it is conceivable that more rogues would be tanking the raid than the current ratio indicates.

The outcry in the comment section regarding the supply grind not being inherently flawed as a gameplay loop seems indicative of a faction that struggled with the meta rune due to apprehensions about 10-man raids. This perspective underscores the subjective nature of the debate surrounding the supply grind and reinforces the need for a nuanced examination of player experiences and preferences.

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